Success Cases

Since NearBytes was created, the technology has opened up new forms of communication and interaction with the audience in ways that has never been possible before. Today, the company has several successful cases using it.

More than 1,000 developers have already used the technology, more than 300 projects have been created and more than 100,000 smartphones have already used the technology.

Check below some cases of NearBytes partnerships with major brands.

Tickets on Air Itaú

In partnership with Radio 89 FM and Africa Agency, Itaú bank ran a commercial where movie tickets were given from radio directly to mobile phones, quickly and easily. This was possible through NearBytes technology. The tickets for the whole week were all delivered in just one day.

Scope: national

The Flame  

Released in 2013 for the event World Youth Day (WYD) in Rio de Janeiro, the application let participants who were close to each other to propagate the flame while linking users through facebook by using NearBytes technology. The app was used in almost all Brazilian states and spread over more than 50 countries. The Flame is still internationally used today.

Scope: international

“Monte seu Bloco Virtual”
(Create your own Virtual Parade) O Globo

This application from O Globo (the biggest newspaper in Brazil) for 2014 Carnival enabled users to create a virtual parade and add nearby friends, all of this was possible with NearBytes technology.

The app achieved more than 10,000 interactions during the event.

Scope: national


The S-Contact application allows the exchange of personal and professional contacts between mobile devices without the need of internet connection. Simply create your own business card in the app with the data you want to share on meetings and events that you attend. Simple, practical and very efficient.

Scope: international

Top Cards
Soccer Cup 2014

In this card game, the user had access to information about the 32 teams that competed in the 2014 FIFA World Cup Brazil. In addition, he could compete face to face with another player, each one with their smartphone, thanks to NearBytes technology.

Scope: internacional

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NearBytes technology?

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